October, 2024
6 min read
Metakey September/October Update
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Wins for the team.
We are tendering for another Singapore government project to assist the young generation about saving money.
Along with another major cricket organisation potentially wanting a Roblox experience.
We’ve also been updating our tool base to make sure we can create usable game assets and create game mechanics/code efficiently.
Here we have a procedural map generation tool that allows us to make environments extremely efficicently. The same tool can be used to make a variety of base and even complex environments.
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Here’s another tool that allows us to create building damage easily. This tool can be used for houses, trees and all sorts of areas we'd like to show damage.
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It’s important to strengthen our toolkit with what’s currently available so we can be as efficient as necessary.
Below is a test fantasy environment we’ve been designing for Roblox. Yes, this is Roblox!
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These environments will allow us to build games quickly while acting as portfolio pieces to get more client work. (I’ll show a video in the next update as we’re still working on these).
Some of our Roblox games previously built have performed as follows.
Race Car Simulator: 2M plays
Goblintown: 600k+ visits
You can visit Escape from Goblin Town here to have a play!
We’ve also learnt the Roblox Ad platform ins and outs. Much of our strategy allows us to acquire users for 2-4 cents!
The goal is to build games with proven retention mechanics and put in a $20k budget to kick start game plays and momentum. Ideally we can use this to break through the Roblox algorithm and get a ton of organic, sustainable users.
Moving forward there’s a lot of work to do.
We will be doing quarterly updates so there’s more meat on the bone for you all.
Stay tuned.
Matty
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Matty is the Co-Founder and CEO of Metakey.