October, 2024
6 min read
Metakey September/October Update
Wins for the team.
We are tendering for another Singapore government project to assist the young generation about saving money.
Along with another major cricket organisation potentially wanting a Roblox experience.
We’ve also been updating our tool base to make sure we can create usable game assets and create game mechanics/code efficiently.
Here we have a procedural map generation tool that allows us to make environments extremely efficicently. The same tool can be used to make a variety of base and even complex environments.
Here’s another tool that allows us to create building damage easily. This tool can be used for houses, trees and all sorts of areas we'd like to show damage.
It’s important to strengthen our toolkit with what’s currently available so we can be as efficient as necessary.
Below is a test fantasy environment we’ve been designing for Roblox. Yes, this is Roblox!
These environments will allow us to build games quickly while acting as portfolio pieces to get more client work. (I’ll show a video in the next update as we’re still working on these).
Some of our Roblox games previously built have performed as follows.
Race Car Simulator: 2M plays
Goblintown: 600k+ visits
You can visit Escape from Goblin Town here to have a play!
We’ve also learnt the Roblox Ad platform ins and outs. Much of our strategy allows us to acquire users for 2-4 cents!
The goal is to build games with proven retention mechanics and put in a $20k budget to kick start game plays and momentum. Ideally we can use this to break through the Roblox algorithm and get a ton of organic, sustainable users.
Moving forward there’s a lot of work to do.
We will be doing quarterly updates so there’s more meat on the bone for you all.
Stay tuned.
Matty
Matty is the Co-Founder and CEO of Metakey.